(3) #61 Red Circus (4-3)

1386.67 (15)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
55 Club M - Manic Win 13-12 33.49 18 14.29% Counts Jul 13th Boston Invite 2024
158 Expendables Win 13-4 4.15 18 14.29% Counts (Why) Jul 13th Boston Invite 2024
110 Skeleton Squad Win 13-7 36.1 2 14.29% Counts (Why) Jul 13th Boston Invite 2024
26 Red Tide Loss 8-13 -26.66 17 14.29% Counts Jul 13th Boston Invite 2024
57 Colt Loss 12-13 -13.86 17 14.29% Counts Jul 14th Boston Invite 2024
93 PIPE Win 15-12 11.46 18 14.29% Counts Jul 14th Boston Invite 2024
36 Shade Loss 10-15 -44.68 17 14.29% Counts Jul 14th Boston Invite 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.