(3) #182 Dallas Delinquents (7-12)

676.7 (15)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
87 BARNSTORM Loss 5-13 -4.75 17 4.92% Counts (Why) Jun 29th Texas 2 Finger 2024
130 Riptide Loss 7-11 -10.21 15 4.79% Counts Jun 29th Texas 2 Finger 2024
43 Public Menemy** Loss 1-13 0 15 0% Ignored (Why) Jun 29th Texas 2 Finger 2024
117 Rawhide Loss 7-11 -6.45 17 4.79% Counts Jun 30th Texas 2 Finger 2024
186 San Antonio Warhawks Win 12-8 20.26 15 4.92% Counts Jun 30th Texas 2 Finger 2024
224 Supercell Win 13-6 -1.51 17 4.92% Counts (Why) Jun 30th Texas 2 Finger 2024
208 Metro Win 7-1 11.28 16 3.57% Counts (Why) Jun 30th Texas 2 Finger 2024
58 Riverside** Loss 2-13 0 14 0% Ignored (Why) Jul 20th Riverside Classic 2024
161 Firefly TX Win 12-7 39.34 14 5.85% Counts (Why) Jul 20th Riverside Classic 2024
186 San Antonio Warhawks Loss 4-10 -35.01 15 5.11% Counts (Why) Jul 20th Riverside Classic 2024
161 Firefly TX Loss 7-9 -9.47 14 5.37% Counts Jul 20th Riverside Classic 2024
203 Riverside Messengers Win 13-12 -7.38 15 5.85% Counts Jul 21st Riverside Classic 2024
161 Firefly TX Loss 9-11 -8.5 14 5.85% Counts Jul 21st Riverside Classic 2024
81 Clutch Loss 2-13 -4.84 15 7.37% Counts (Why) Aug 17th PBJ 2024
186 San Antonio Warhawks Loss 11-12 -13.91 15 7.37% Counts Aug 17th PBJ 2024
130 Riptide Loss 8-13 -18.49 15 7.37% Counts Aug 17th PBJ 2024
183 Amigos [JV] Loss 12-13 -11.18 15 7.37% Counts Aug 17th PBJ 2024
203 Riverside Messengers Win 13-8 20.1 15 7.37% Counts Aug 18th PBJ 2024
186 San Antonio Warhawks Win 12-6 40.95 15 7.18% Counts (Why) Aug 18th PBJ 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.