(2) #212 PARLAY (3-19)

319.47 (50)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
165 Bloom Loss 9-13 1.78 20 4.54% Counts Jun 29th Space Jam 2024
103 Carolina Summer** Loss 5-13 0 18 0% Ignored (Why) Jun 29th Space Jam 2024
201 Harvest Moon Loss 6-13 -21.41 34 4.54% Counts (Why) Jun 29th Space Jam 2024
63 Lost Boys Loss 6-13 22.05 19 4.54% Counts (Why) Jun 29th Space Jam 2024
196 Dyno Loss 7-8 2.22 30 4.04% Counts Jun 30th Space Jam 2024
207 Gambit Loss 9-11 -8.91 13 4.54% Counts Jun 30th Space Jam 2024
96 Black Lung** Loss 4-11 0 15 0% Ignored (Why) Jul 13th Filling the Void 2024
33 Florida Untied** Loss 0-13 0 17 0% Ignored (Why) Jul 13th Filling the Void 2024
216 Tennessee Folklore Win 11-8 15.96 10 5.1% Counts Jul 13th Filling the Void 2024
88 Triumph** Loss 3-13 0 15 0% Ignored (Why) Jul 13th Filling the Void 2024
165 Bloom Loss 3-12 -7.41 20 4.89% Counts (Why) Jul 14th Filling the Void 2024
136 Charleston Heat Stroke Loss 4-13 -0.14 16 5.1% Counts (Why) Jul 14th Filling the Void 2024
188 Queen City Kings Loss 10-11 8.33 19 5.1% Counts Jul 14th Filling the Void 2024
118 Atlanta Arson Loss 6-13 6.03 29 6.06% Counts (Why) Aug 3rd Trestlemania VI
201 Harvest Moon Loss 6-13 -29.04 34 6.06% Counts (Why) Aug 3rd Trestlemania VI
231 ATL B Win 13-6 -1.64 38 6.06% Counts (Why) Aug 3rd Trestlemania VI
118 Atlanta Arson Loss 7-12 11.16 29 6.06% Counts Aug 4th Trestlemania VI
196 Dyno Win 11-10 19.54 30 6.06% Counts Aug 4th Trestlemania VI
201 Harvest Moon Loss 11-12 1.61 34 6.06% Counts Aug 4th Trestlemania VI
174 Hydra Loss 6-11 -11.05 51 6.82% Counts Aug 24th Triad Round Robin
174 Hydra Loss 12-15 7.39 51 7.21% Counts Aug 24th Triad Round Robin
- Titans Loss 8-11 -16.74 7.21% Counts Aug 24th Triad Round Robin
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.