() #29 Storm (8-10)

1629.02 (15)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
48 FlyTrap Win 13-8 17.93 16 5.11% Counts Jun 29th Summer Glazed Daze 2024
204 Rampage** Win 13-1 0 59 0% Ignored (Why) Jun 29th Summer Glazed Daze 2024
141 Verdant** Win 13-5 0 18 0% Ignored (Why) Jun 29th Summer Glazed Daze 2024
43 Brunch Club Loss 10-12 -19 16 5.11% Counts Jun 30th Summer Glazed Daze 2024
66 Catalyst Loss 10-11 -26.66 14 5.11% Counts Jun 30th Summer Glazed Daze 2024
58 Too Much Fun Win 12-6 13.98 15 4.98% Counts (Why) Jun 30th Summer Glazed Daze 2024
5 Austin Disco Club Loss 10-14 -4.5 16 5.74% Counts Jul 13th TCT Pro Elite Challenge East 2024
15 Slow Win 14-9 37.96 17 5.74% Counts Jul 13th TCT Pro Elite Challenge East 2024
20 Rally Loss 11-12 -0.79 15 5.74% Counts Jul 13th TCT Pro Elite Challenge East 2024
88 RAMP Win 14-8 1.97 14 5.74% Counts (Why) Jul 14th TCT Pro Elite Challenge East 2024
15 Slow Loss 7-12 -22.59 17 5.74% Counts Jul 14th TCT Pro Elite Challenge East 2024
7 Sprocket Loss 8-11 -6.22 16 5.74% Counts Jul 14th TCT Pro Elite Challenge East 2024
23 Lawless Win 12-8 43.6 14 7.66% Counts Aug 17th TCT Elite Select Challenge 2024
33 Loco Loss 7-10 -34.32 15 7.25% Counts Aug 17th TCT Elite Select Challenge 2024
7 Sprocket Loss 5-12 -26.71 16 7.35% Counts (Why) Aug 17th TCT Elite Select Challenge 2024
16 'Shine Loss 11-12 1.7 15 7.66% Counts Aug 18th TCT Elite Select Challenge 2024
36 NOISE Win 15-8 41.45 16 7.66% Counts (Why) Aug 18th TCT Elite Select Challenge 2024
14 Seattle Mixtape Loss 11-15 -17.33 14 7.66% Counts Aug 18th TCT Elite Select Challenge 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.