(1) #76 Steamboat (11-9)

1209.4 (15)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
111 Arms Race Win 12-7 13.96 16 4.48% Counts (Why) Jul 6th Heavyweights 2024
96 Karma Win 13-6 21.2 12 4.48% Counts (Why) Jul 6th Heavyweights 2024
231 Mad City Vibes** Win 13-4 0 6 0% Ignored (Why) Jul 6th Heavyweights 2024
156 Three Rivers Ultimate Club Win 13-6 6.67 10 4.48% Counts (Why) Jul 6th Heavyweights 2024
103 Bird Win 9-7 3.19 13 4.11% Counts Jul 7th Heavyweights 2024
55 PBHG Loss 12-15 -7.49 10 4.48% Counts Jul 7th Heavyweights 2024
212 The Force Win 11-8 -24.12 10 4.48% Counts Jul 7th Heavyweights 2024
139 Northern Comfort Win 15-6 13.17 14 5.33% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
63 The Chad Larson Experience Win 13-10 22.33 14 5.33% Counts Jul 27th TCT Select Flight Invite East 2024
26 UNION Loss 11-15 5.45 14 5.33% Counts Jul 27th TCT Select Flight Invite East 2024
40 Pittsburgh Port Authority Loss 4-15 -14.91 14 5.33% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
31 Roma Ultima Loss 13-14 14.38 15 5.33% Counts Jul 28th TCT Select Flight Invite East 2024
45 Wild Card Loss 9-14 -11.69 13 5.33% Counts Jul 28th TCT Select Flight Invite East 2024
66 Catalyst Loss 9-11 -12.69 14 5.98% Counts Aug 10th HoDown Showdown 2024
150 Holler! Win 12-5 11.13 19 5.74% Counts (Why) Aug 10th HoDown Showdown 2024
22 Murmur Loss 7-13 -3.14 15 5.98% Counts Aug 10th HoDown Showdown 2024
50 Pyro Loss 10-11 4.71 17 5.98% Counts Aug 10th HoDown Showdown 2024
101 Barefoot Loss 7-11 -40.19 17 5.82% Counts Aug 11th HoDown Showdown 2024
131 Memphis STAX Win 12-11 -13.7 17 5.98% Counts Aug 11th HoDown Showdown 2024
141 Verdant Win 13-7 11.36 18 5.98% Counts (Why) Aug 11th HoDown Showdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.