(1) #65 TT (5-1)

1263.52 (2)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
201 Drip** Win 12-5 0 17 0% Ignored (Why) Jun 22nd Eugene Summer Solstice 2024
97 Hive Win 9-8 -18.52 15 19.23% Counts Jun 22nd Eugene Summer Solstice 2024
130 Igneous Ultimate Win 12-10 -37.69 4 20.33% Counts Jun 22nd Eugene Summer Solstice 2024
130 Igneous Ultimate Win 15-8 45.67 4 20.33% Counts (Why) Jun 23rd Eugene Summer Solstice 2024
30 Oregon Scorch Loss 8-10 17.57 11 19.79% Counts Jun 23rd Eugene Summer Solstice 2024
168 Oregon Landslide** Win 15-2 -6.89 6 20.33% Counts (Why) Jun 23rd Eugene Summer Solstice 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.