() #41 Love Tractor (8-11)

1526.07 (13)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
90 Fatal Attraction Win 13-5 8.28 11 4.42% Counts (Why) Jun 22nd Colorado Summer Solstice 2024
54 Lights Out Win 12-6 18.79 9 4.31% Counts (Why) Jun 22nd Colorado Summer Solstice 2024
62 Space Ghosts Win 10-9 -5.68 9 4.42% Counts Jun 22nd Colorado Summer Solstice 2024
143 Sin Nombre** Win 13-4 0 13 0% Ignored (Why) Jun 22nd Colorado Summer Solstice 2024
81 Sego Win 11-8 1.29 9 4.42% Counts Jun 23rd Colorado Summer Solstice 2024
63 The Chad Larson Experience Win 11-7 9.83 14 4.31% Counts Jun 23rd Colorado Summer Solstice 2024
8 shame. Loss 9-12 0.75 14 4.42% Counts Jun 23rd Colorado Summer Solstice 2024
1 BFG Loss 8-15 1.94 14 5.26% Counts Jul 13th TCT Pro Elite Challenge West 2024
3 Drag'n Thrust Loss 7-15 -2.56 14 5.26% Counts (Why) Jul 13th TCT Pro Elite Challenge West 2024
10 Tower Loss 7-15 -13.77 14 5.26% Counts (Why) Jul 13th TCT Pro Elite Challenge West 2024
13 MOONDOG Loss 9-12 -3.4 13 5.26% Counts Jul 14th TCT Pro Elite Challenge West 2024
30 Oregon Scorch Loss 10-11 -2.98 11 5.26% Counts Jul 14th TCT Pro Elite Challenge West 2024
34 Polar Bears Loss 11-12 -4.19 13 5.26% Counts Jul 14th TCT Pro Elite Challenge West 2024
36 NOISE Loss 10-14 -27.27 16 7.02% Counts Aug 17th TCT Elite Select Challenge 2024
20 Rally Loss 9-13 -15.37 15 7.02% Counts Aug 17th TCT Elite Select Challenge 2024
37 Townies Win 11-8 30.25 14 7.02% Counts Aug 17th TCT Elite Select Challenge 2024
51 Chicago Parlay Win 13-12 -0.5 15 7.02% Counts Aug 18th TCT Elite Select Challenge 2024
23 Lawless Loss 12-13 4.71 14 7.02% Counts Aug 18th TCT Elite Select Challenge 2024
9 Mischief Loss 8-11 -0.63 14 7.02% Counts Aug 18th TCT Elite Select Challenge 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.