(1) #128 Mad Udderburn (7-12)

892.76 (13)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
177 ConSTLation Win 12-9 0.96 13 4.67% Counts Jul 6th Heavyweights 2024
186 Stackcats Win 11-8 -0.88 8 4.67% Counts Jul 6th Heavyweights 2024
129 Spectre Loss 8-12 -21.65 13 4.67% Counts Jul 6th Heavyweights 2024
174 Point of No Return Win 13-8 9.25 14 4.67% Counts Jul 6th Heavyweights 2024
108 Impact Win 14-9 28.09 15 4.67% Counts Jul 7th Heavyweights 2024
171 Toast! Win 12-9 3.79 11 4.67% Counts Jul 7th Heavyweights 2024
104 Queen City Gambit Loss 9-11 -6.93 13 4.67% Counts Jul 7th Heavyweights 2024
51 Chicago Parlay Loss 6-15 -5.78 15 5.55% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
45 Wild Card Loss 6-15 -1.01 13 5.55% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
40 Pittsburgh Port Authority** Loss 6-15 0 14 0% Ignored (Why) Jul 27th TCT Select Flight Invite East 2024
47 Darkwing Loss 9-12 13.37 14 5.55% Counts Jul 28th TCT Select Flight Invite East 2024
88 RAMP Loss 9-12 -6.62 14 5.55% Counts Jul 28th TCT Select Flight Invite East 2024
129 Spectre Win 12-9 20.22 13 5.55% Counts Jul 28th TCT Select Flight Invite East 2024
90 Fatal Attraction Loss 13-14 6.15 11 6.6% Counts Aug 17th Cooler Classic 35
139 Northern Comfort Win 13-11 12.67 14 6.6% Counts Aug 17th Cooler Classic 35
84 No Touching! Loss 11-14 -2.87 16 6.6% Counts Aug 17th Cooler Classic 35
103 Bird Loss 12-13 -0.95 13 6.6% Counts Aug 18th Cooler Classic 35
116 Pushovers Loss 12-15 -17.15 12 6.6% Counts Aug 18th Cooler Classic 35
155 Moontower Loss 11-14 -31.17 17 6.6% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.