(1) #114 MoonPi (8-11)

956.62 (19)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
101 Barefoot Win 11-8 21.57 17 4.72% Counts Jun 22nd Huntsville Huckfest 2024
195 Capital City Croissants Win 10-8 -9.94 17 4.59% Counts Jun 22nd Huntsville Huckfest 2024
131 Memphis STAX Loss 6-12 -32.11 17 4.59% Counts Jun 22nd Huntsville Huckfest 2024
18 Space Force** Loss 2-13 0 32 0% Ignored (Why) Jun 22nd Huntsville Huckfest 2024
105 BUMS Win 10-9 8.36 17 4.72% Counts Jun 23rd Huntsville Huckfest 2024
131 Memphis STAX Win 11-7 18.27 17 4.59% Counts Jun 23rd Huntsville Huckfest 2024
18 Space Force** Loss 3-13 0 32 0% Ignored (Why) Jun 23rd Huntsville Huckfest 2024
89 B-Unit Loss 8-12 -17.74 16 5.95% Counts Jul 20th Filling the Void 2024 Mixed
93 Magnanimouse Loss 5-13 -30.92 3 5.95% Counts (Why) Jul 20th Filling the Void 2024 Mixed
58 Too Much Fun Loss 7-13 -12.49 15 5.95% Counts Jul 20th Filling the Void 2024 Mixed
124 District Cocktails Loss 9-11 -17.92 18 5.95% Counts Jul 21st Filling the Void 2024 Mixed
204 Rampage Win 15-9 -0.47 59 5.95% Counts Jul 21st Filling the Void 2024 Mixed
172 SWAG Win 14-8 12.21 26 5.95% Counts (Why) Jul 21st Filling the Void 2024 Mixed
67 Minnesota Star Power Loss 11-12 13.41 15 7.07% Counts Aug 10th HoDown Showdown 2024
31 Roma Ultima Loss 6-13 2.52 15 7.07% Counts (Why) Aug 10th HoDown Showdown 2024
58 Too Much Fun Loss 3-11 -16.65 15 6.49% Counts (Why) Aug 10th HoDown Showdown 2024
101 Barefoot Loss 8-9 -3.96 17 6.69% Counts Aug 11th HoDown Showdown 2024
140 Flux Win 13-6 36.41 21 7.07% Counts (Why) Aug 11th HoDown Showdown 2024
141 Verdant Win 11-6 30.14 18 6.69% Counts (Why) Aug 11th HoDown Showdown 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.