() #29 Heist (11-8)

1295.24 (85)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
95 Charm** Win 13-0 0 84 0% Ignored (Why) Jul 6th Heavyweights 2024
69 Dish** Win 13-1 0 84 0% Ignored (Why) Jul 6th Heavyweights 2024
90 Freshwater Ultimate** Win 13-0 0 84 0% Ignored (Why) Jul 6th Heavyweights 2024
28 Fusion Loss 8-12 -19.61 84 5.18% Counts Jul 6th Heavyweights 2024
59 Stellar Win 10-8 -14.69 84 5.04% Counts Jul 7th Heavyweights 2024
30 Indy Rogue Loss 7-11 -25.46 83 5.04% Counts Jul 7th Heavyweights 2024
36 Outrage Loss 10-12 -21.21 85 5.18% Counts Jul 7th Heavyweights 2024
46 Agency Win 14-11 1.58 83 6.16% Counts Jul 27th TCT Select Flight Invite East 2024
42 Juice Box Win 14-7 24.01 80 6.16% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
30 Indy Rogue Win 15-11 24.16 83 6.16% Counts Jul 27th TCT Select Flight Invite East 2024
38 Crush City Win 11-10 -2.65 87 6.16% Counts Jul 28th TCT Select Flight Invite East 2024
23 Vengeance Loss 10-11 2.8 85 6.16% Counts Jul 28th TCT Select Flight Invite East 2024
33 Ozone Win 9-6 20.16 83 5.47% Counts Jul 28th TCT Select Flight Invite East 2024
17 Dark Sky Loss 7-13 -9.53 91 7.32% Counts Aug 17th TCT Elite Select Challenge 2024
12 Parcha Loss 5-13 -0.35 90 7.32% Counts (Why) Aug 17th TCT Elite Select Challenge 2024
18 Nemesis Loss 8-14 -12.35 89 7.32% Counts Aug 17th TCT Elite Select Challenge 2024
21 Flight Loss 8-13 -20.11 88 7.32% Counts Aug 18th TCT Elite Select Challenge 2024
43 Tabby Rosa Win 12-7 21.57 80 7.32% Counts (Why) Aug 18th TCT Elite Select Challenge 2024
36 Outrage Win 11-5 32.38 85 6.72% Counts (Why) Aug 18th TCT Elite Select Challenge 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.