() #39 Brooklyn Book Club (7-10)

1115.5 (84)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
48 Shiver Win 9-7 7.53 83 5.32% Counts Jun 22nd Scuffletown Throwdown 2024
58 Pizza Rat Loss 8-9 -24.81 81 5.48% Counts Jun 22nd Scuffletown Throwdown 2024
75 Rogue** Win 11-2 0 79 0% Ignored (Why) Jun 22nd Scuffletown Throwdown 2024
46 Agency Loss 5-6 -10.82 83 4.41% Counts Jun 23rd Scuffletown Throwdown 2024
64 Virginia Rebellion Win 12-5 9.32 78 5.56% Counts (Why) Jun 23rd Scuffletown Throwdown 2024
13 Iris Loss 7-15 10.07 89 6.89% Counts (Why) Jul 13th TCT Pro Elite Challenge East 2024
2 Scandal** Loss 1-15 0 91 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge East 2024
15 Grit Loss 10-14 19.09 90 6.89% Counts Jul 13th TCT Pro Elite Challenge East 2024
46 Agency Loss 8-9 -16.35 83 6.52% Counts Jul 14th TCT Pro Elite Challenge East 2024
19 Starling Ultimate Loss 6-12 -4.27 89 6.71% Counts Jul 14th TCT Pro Elite Challenge East 2024
57 Pine Baroness Win 10-8 -1.56 83 6.71% Counts Jul 14th TCT Pro Elite Challenge East 2024
67 Lake Erie Walleye Win 13-7 1.71 83 7.73% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
35 Wicked Win 12-10 27.05 84 7.73% Counts Jul 27th TCT Select Flight Invite East 2024
45 San Antonio Problems Loss 7-8 -16.16 82 6.87% Counts Jul 27th TCT Select Flight Invite East 2024
23 Vengeance Loss 10-14 -4.3 85 7.73% Counts Jul 28th TCT Select Flight Invite East 2024
38 Crush City Win 11-8 31.84 87 7.73% Counts Jul 28th TCT Select Flight Invite East 2024
30 Indy Rogue Loss 8-13 -27.6 83 7.73% Counts Jul 28th TCT Select Flight Invite East 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.