(1) #41 FAB (9-11)

1092.72 (104)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
92 Tempo** Win 15-3 0 44 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
91 Ultraviolet** Win 15-0 0 10 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
53 Void Cat Rewind Win 11-6 19.43 100 5.58% Counts (Why) Jun 15th Bay Area Ultimate Classic 2024
79 Portland Rain Check** Win 13-2 0 98 0% Ignored (Why) Jun 22nd Eugene Summer Solstice 2024
60 PDXtra Win 13-6 16.15 112 6.25% Counts (Why) Jun 22nd Eugene Summer Solstice 2024
44 Seattle END Loss 8-10 -20.36 116 6.09% Counts Jun 22nd Eugene Summer Solstice 2024
52 Drift Loss 8-9 -21.46 106 5.91% Counts Jun 23rd Eugene Summer Solstice 2024
79 Portland Rain Check Win 10-5 -13.29 98 5.56% Counts (Why) Jun 23rd Eugene Summer Solstice 2024
10 Traffic** Loss 4-15 0 94 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge West 2024
7 Seattle Riot** Loss 2-15 0 91 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge West 2024
14 Nightlock Loss 7-12 14.78 92 7.44% Counts Jul 13th TCT Pro Elite Challenge West 2024
27 Colorado Kelp Loss 9-13 -9.73 97 7.44% Counts Jul 14th TCT Pro Elite Challenge West 2024
32 Colorado Small Batch Loss 7-11 -25.4 91 7.24% Counts Jul 14th TCT Pro Elite Challenge West 2024
20 Pop Loss 4-14 -6.98 91 7.44% Counts (Why) Jul 14th TCT Pro Elite Challenge West 2024
52 Drift Win 14-9 23.45 106 8.35% Counts Jul 27th TCT Select Flight Invite West 2024
16 LOL Loss 6-11 10.36 93 7.9% Counts Jul 27th TCT Select Flight Invite West 2024
65 Rampage Win 15-2 16.18 145 8.35% Counts (Why) Jul 27th TCT Select Flight Invite West 2024
52 Drift Win 12-11 -8.32 106 8.35% Counts Jul 28th TCT Select Flight Invite West 2024
10 Traffic** Loss 2-15 0 94 0% Ignored (Why) Jul 28th TCT Select Flight Invite West 2024
25 Underground Loss 8-10 5.97 96 8.12% Counts Jul 28th TCT Select Flight Invite West 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.