(2) #73 Fiasco (4-8)

484.23 (46)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
61 Calypso Loss 8-10 -2.51 76 8.6% Counts Jul 13th Filling the Void 2024
42 Juice Box Loss 4-12 -0.54 80 8.48% Counts (Why) Jul 13th Filling the Void 2024
64 Virginia Rebellion Loss 7-8 5.5 78 7.85% Counts Jul 13th Filling the Void 2024
43 Tabby Rosa Loss 7-13 0.59 80 8.83% Counts Jul 14th Filling the Void 2024
62 Magma Loss 4-8 -25.48 77 7.02% Counts Jul 14th Filling the Void 2024
86 Roseate Spoonbill Win 7-5 -3.29 68 7.02% Counts Jul 14th Filling the Void 2024
79 Portland Rain Check Win 9-3 44.18 98 9.75% Counts (Why) Aug 17th Ski Town Classic 2024
53 Void Cat Rewind Loss 8-13 -14.15 100 11.79% Counts Aug 17th Ski Town Classic 2024
92 Tempo** Win 13-2 0 44 0% Ignored (Why) Aug 17th Ski Town Classic 2024
50 Trainwreck Loss 8-11 11.14 92 11.79% Counts Aug 18th Ski Town Classic 2024
87 Haboob Win 10-2 24.67 85 10.3% Counts (Why) Aug 18th Ski Town Classic 2024
65 Rampage Loss 3-7 -38.72 145 8.56% Counts (Why) Aug 18th Ski Town Classic 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.