(4) #192 DCVIII (3-15)

548.94 (43)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
97 DeMo Loss 11-15 9.99 18 5% Counts Jun 22nd Minnesota Warm Up 2024
147 Void Loss 11-15 -3.4 15 5% Counts Jun 22nd Minnesota Warm Up 2024
143 Timber Loss 8-15 -12.74 19 5% Counts Jun 22nd Minnesota Warm Up 2024
106 Scythe Loss 5-15 -4.01 19 5% Counts (Why) Jun 23rd Minnesota Warm Up 2024
210 Loaded Panda Win 15-5 20.32 21 5% Counts (Why) Jun 23rd Minnesota Warm Up 2024
133 Minnesota Superior U20B Loss 10-15 -3.83 23 5% Counts Jun 23rd Minnesota Warm Up 2024
52 Chimney** Loss 4-15 0 17 0% Ignored (Why) Jul 6th Heavyweights 2024
68 Knights of Ni Loss 7-15 10.71 19 5.61% Counts (Why) Jul 6th Heavyweights 2024
119 Trident II Loss 12-15 9.43 21 5.61% Counts Jul 6th Heavyweights 2024
60 Zoboomafoo** Loss 5-15 0 18 0% Ignored (Why) Jul 6th Heavyweights 2024
187 Rubicon Rapids Win 10-9 10.61 12 5.61% Counts Jul 7th Heavyweights 2024
122 OPE Loss 7-14 -9.49 20 5.61% Counts Jul 7th Heavyweights 2024
101 NOMAD Loss 10-15 8.42 19 7.93% Counts Aug 17th Cooler Classic 35
143 Timber Loss 11-14 0.79 19 7.93% Counts Aug 17th Cooler Classic 35
187 Rubicon Rapids Win 12-11 15.38 12 7.93% Counts Aug 17th Cooler Classic 35
179 UpRoar Loss 7-15 -39.47 20 7.93% Counts (Why) Aug 18th Cooler Classic 35
131 Roundhouse Loss 13-15 14.8 21 7.93% Counts Aug 18th Cooler Classic 35
187 Rubicon Rapids Loss 11-15 -28.22 12 7.93% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.