() #4 Rhino Slam! (14-2) NW 1

2224.18 (25)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
66 Blackfish Win 13-7 -18.94 50 5.73% Counts (Why) Jun 22nd Eugene Summer Solstice 2024
20 Dark Star-D Win 13-7 9.78 17 5.73% Counts (Why) Jun 22nd Eugene Summer Solstice 2024
5 Sockeye Loss 11-12 -10.99 22 5.73% Counts Jun 22nd Eugene Summer Solstice 2024
20 Dark Star-D Win 13-8 6.05 17 5.73% Counts Jun 23rd Eugene Summer Solstice 2024
89 Make it Rain Win 13-6 -26.94 80 5.73% Counts (Why) Jun 23rd Eugene Summer Solstice 2024
5 Sockeye Win 13-11 10.53 22 5.73% Counts Jun 23rd Eugene Summer Solstice 2024
20 Dark Star-D Win 15-11 -1.13 17 6.82% Counts Jul 13th TCT Pro Elite Challenge West 2024
22 Mallard Win 15-9 6.67 21 6.82% Counts Jul 13th TCT Pro Elite Challenge West 2024
53 Switchback Win 15-9 -17.43 10 6.82% Counts Jul 13th TCT Pro Elite Challenge West 2024
23 SoCal Condors Win 15-9 6.54 21 6.82% Counts Jul 14th TCT Pro Elite Challenge West 2024
39 Trident** Win 15-2 0 20 0% Ignored (Why) Jul 14th TCT Pro Elite Challenge West 2024
7 Revolver Win 13-11 9.67 21 6.82% Counts Jul 14th TCT Pro Elite Challenge West 2024
6 DiG Win 15-11 25.79 20 7.65% Counts Aug 2nd 2024 US Open Championships ICC
23 SoCal Condors Win 14-7 12.99 21 7.65% Counts (Why) Aug 2nd 2024 US Open Championships ICC
7 Revolver Win 15-13 10.36 21 8.11% Counts Aug 3rd 2024 US Open Championships ICC
1 Truck Stop Loss 9-15 -22.41 21 8.11% Counts Aug 4th 2024 US Open Championships ICC
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.