(1) #39 Trident (7-11)

1558.86 (20)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
45 Alamode Win 13-9 19.55 18 5.06% Counts Jul 13th TCT Pro Elite Challenge West 2024
79 Skipjack Win 13-8 9.82 19 5.06% Counts Jul 13th TCT Pro Elite Challenge West 2024
7 Revolver Loss 11-15 10 21 5.06% Counts Jul 13th TCT Pro Elite Challenge West 2024
13 Furious George Loss 8-14 -5.96 20 5.06% Counts Jul 14th TCT Pro Elite Challenge West 2024
38 Oak Grove Boys Win 12-10 13.08 19 5.06% Counts Jul 14th TCT Pro Elite Challenge West 2024
4 Rhino Slam!** Loss 2-15 0 25 0% Ignored (Why) Jul 14th TCT Pro Elite Challenge West 2024
87 BARNSTORM Win 15-7 13.62 17 5.69% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
37 Cash Crop 2 Loss 11-13 -13.28 18 5.69% Counts Jul 27th TCT Select Flight Invite East 2024
9 GOAT Loss 7-15 -3.53 19 5.69% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
87 BARNSTORM Loss 10-12 -36.9 17 5.69% Counts Jul 28th TCT Select Flight Invite East 2024
124 Helots Win 15-5 0.3 41 5.69% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
34 Phantom Loss 11-12 -5.93 20 5.69% Counts Jul 28th TCT Select Flight Invite East 2024
32 Lounar Win 15-11 32.93 19 6.76% Counts Aug 17th Cooler Classic 35
21 Mad Men Loss 9-15 -18.49 19 6.76% Counts Aug 17th Cooler Classic 35
40 Omen Loss 11-13 -17.06 19 6.76% Counts Aug 17th Cooler Classic 35
62 Colonels Win 15-7 30.98 19 6.76% Counts (Why) Aug 18th Cooler Classic 35
32 Lounar Loss 12-13 -3.78 19 6.76% Counts Aug 18th Cooler Classic 35
30 Pittsburgh Temper Loss 10-15 -25.68 18 6.76% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.