(3) #124 Helots (7-12)

963.79 (41)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
72 Big Wrench Loss 5-12 -13.72 17 4.97% Counts (Why) Jul 13th Boston Invite 2024
204 Crossfire Win 12-9 -10.24 34 5.18% Counts Jul 13th Boston Invite 2024
151 Odyssey Win 10-8 8.21 16 5.04% Counts Jul 13th Boston Invite 2024
17 Sprout** Loss 4-13 0 18 0% Ignored (Why) Jul 13th Boston Invite 2024
99 BAG Win 13-8 35.39 19 5.18% Counts Jul 14th Boston Invite 2024
55 Club M - Manic Loss 9-15 -0.91 18 5.18% Counts Jul 14th Boston Invite 2024
94 Magma Bears Win 14-12 22.32 14 5.18% Counts Jul 14th Boston Invite 2024
51 baNC Loss 6-15 -5.43 20 5.82% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
48 Kansas City Smokestack Loss 8-13 1.84 18 5.82% Counts Jul 27th TCT Select Flight Invite East 2024
25 Phoenix Loss 8-15 12.67 21 5.82% Counts Jul 27th TCT Select Flight Invite East 2024
51 baNC Loss 11-13 17.5 20 5.82% Counts Jul 28th TCT Select Flight Invite East 2024
75 Brawl Loss 5-12 -15.76 28 5.58% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
39 Trident Loss 5-15 -0.3 20 5.82% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
228 Mohawk Valley Wild** Win 13-2 0 161 0% Ignored (Why) Aug 17th Ow My Knee 2024
215 Long Island Riff Raff Win 13-6 -7.33 2 6.92% Counts (Why) Aug 17th Ow My Knee 2024
110 Skeleton Squad Loss 5-13 -38.5 2 6.92% Counts (Why) Aug 17th Ow My Knee 2024
76 Lantern Loss 8-13 -13.75 17 6.92% Counts Aug 18th Ow My Knee 2024
155 MOB Ultimate Win 13-7 32.18 14 6.92% Counts (Why) Aug 18th Ow My Knee 2024
110 Skeleton Squad Loss 9-13 -25.01 2 6.92% Counts Aug 18th Ow My Knee 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.