(1) #48 Kansas City Smokestack (14-5)

1489.74 (18)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
70 (washed) Win 14-13 -1.8 18 4.75% Counts Jun 22nd Colorado Summer Solstice 2024
41 ISO Atmo Loss 11-13 -8.45 35 4.75% Counts Jun 22nd Colorado Summer Solstice 2024
121 Colorado Cutthroat U-20 Boys Win 11-8 -7.37 15 4.75% Counts Jun 22nd Colorado Summer Solstice 2024
70 (washed) Win 15-10 14.59 18 4.75% Counts Jun 23rd Colorado Summer Solstice 2024
27 Fungi Loss 9-14 -12.58 12 4.75% Counts Jun 23rd Colorado Summer Solstice 2024
69 Johnny Walker Win 13-9 12.86 8 4.75% Counts Jun 23rd Colorado Summer Solstice 2024
51 baNC Win 15-12 19.42 20 6.34% Counts Jul 27th TCT Select Flight Invite East 2024
124 Helots Win 13-8 -2.02 41 6.34% Counts Jul 27th TCT Select Flight Invite East 2024
25 Phoenix Win 11-10 24.99 21 6.34% Counts Jul 27th TCT Select Flight Invite East 2024
45 Alamode Loss 11-13 -14.35 18 6.34% Counts Jul 28th TCT Select Flight Invite East 2024
37 Cash Crop 2 Loss 11-15 -20.55 18 6.34% Counts Jul 28th TCT Select Flight Invite East 2024
62 Colonels Loss 14-15 -15.49 19 6.34% Counts Jul 28th TCT Select Flight Invite East 2024
178 Choice City Hops** Win 13-3 0 18 0% Ignored (Why) Aug 3rd Royal Experience 2024
81 Clutch Win 11-10 -10.72 15 6.72% Counts Aug 3rd Royal Experience 2024
170 Friendly Fire Win 13-7 -13.99 17 6.72% Counts (Why) Aug 3rd Royal Experience 2024
210 Loaded Panda** Win 13-2 0 21 0% Ignored (Why) Aug 3rd Royal Experience 2024
81 Clutch Win 12-6 21.38 15 6.54% Counts (Why) Aug 4th Royal Experience 2024
116 STL Moonar Win 13-5 9.21 17 6.72% Counts (Why) Aug 4th Royal Experience 2024
68 Knights of Ni Win 13-11 4.92 19 6.72% Counts Aug 4th Royal Experience 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.