(1) #178 Choice City Hops (5-14)

692.04 (18)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
41 ISO Atmo Loss 7-15 11.9 35 4.42% Counts (Why) Jun 22nd Colorado Summer Solstice 2024
47 Hazard** Loss 3-15 0 12 0% Ignored (Why) Jun 22nd Colorado Summer Solstice 2024
114 NOx Loss 9-15 -8.24 16 4.42% Counts Jun 22nd Colorado Summer Solstice 2024
175 Sonoran Dog Win 12-10 12.02 6 4.42% Counts Jun 23rd Colorado Summer Solstice 2024
164 Fat Stacks Loss 9-15 -19.88 17 4.42% Counts Jun 23rd Colorado Summer Solstice 2024
125 COSmic U-20 Boys Loss 8-13 -10.7 13 4.42% Counts Jun 23rd Colorado Summer Solstice 2024
48 Kansas City Smokestack** Loss 3-13 0 18 0% Ignored (Why) Aug 3rd Royal Experience 2024
81 Clutch Loss 3-13 -5.08 15 6.25% Counts (Why) Aug 3rd Royal Experience 2024
210 Loaded Panda Win 13-12 -15.46 21 6.25% Counts Aug 3rd Royal Experience 2024
102 Sprawl Loss 9-13 -0.99 16 6.25% Counts Aug 3rd Royal Experience 2024
145 Carbon Loss 11-13 -3.47 16 6.25% Counts Aug 4th Royal Experience 2024
97 DeMo Loss 10-13 6.66 18 6.25% Counts Aug 4th Royal Experience 2024
210 Loaded Panda Win 9-2 13.27 21 5.17% Counts (Why) Aug 4th Royal Experience 2024
167 Battery Loss 9-10 -5.01 18 7.02% Counts Aug 17th Ski Town Classic 2024
100 Drought Loss 7-13 -10.96 23 7.02% Counts Aug 17th Ski Town Classic 2024
109 Sundance Kids Loss 7-10 -1.7 21 6.64% Counts Aug 17th Ski Town Classic 2024
217 Anchor Win 12-5 8.73 18 6.74% Counts (Why) Aug 18th Ski Town Classic 2024
145 Carbon Loss 11-12 3.92 16 7.02% Counts Aug 18th Ski Town Classic 2024
164 Fat Stacks Win 11-9 25.29 17 7.02% Counts Aug 18th Ski Town Classic 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.