(1) #114 NOx (8-10)

1029.43 (16)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
178 Choice City Hops Win 15-9 7.66 18 4.12% Counts Jun 22nd Colorado Summer Solstice 2024
175 Sonoran Dog Win 13-11 -3.74 6 4.12% Counts Jun 22nd Colorado Summer Solstice 2024
16 Shrimp Loss 7-15 10.35 14 4.12% Counts (Why) Jun 22nd Colorado Summer Solstice 2024
47 Hazard Loss 8-12 1.17 12 4.12% Counts Jun 23rd Colorado Summer Solstice 2024
41 ISO Atmo Loss 10-14 5.21 35 4.12% Counts Jun 23rd Colorado Summer Solstice 2024
97 DeMo Win 12-11 13.35 18 5.83% Counts Aug 3rd Royal Experience 2024
84 Dreadnought Loss 9-13 -15.16 16 5.83% Counts Aug 3rd Royal Experience 2024
106 Scythe Win 13-11 16.85 19 5.83% Counts Aug 3rd Royal Experience 2024
116 STL Moonar Loss 9-13 -26.65 17 5.83% Counts Aug 3rd Royal Experience 2024
81 Clutch Loss 8-10 -4.58 15 5.67% Counts Aug 4th Royal Experience 2024
68 Knights of Ni Loss 8-13 -12.16 19 5.83% Counts Aug 4th Royal Experience 2024
102 Sprawl Win 10-9 11.85 16 5.83% Counts Aug 4th Royal Experience 2024
142 Nomads Loss 8-11 -35.27 15 6.54% Counts Aug 17th Cooler Classic 35
187 Rubicon Rapids Win 15-10 1.87 12 6.54% Counts Aug 17th Cooler Classic 35
97 DeMo Win 15-13 21.34 18 6.54% Counts Aug 18th Cooler Classic 35
54 Haymaker Loss 4-11 -10.56 17 6.01% Counts (Why) Aug 18th Cooler Classic 35
105 HouSE Loss 12-15 -17.26 18 6.54% Counts Aug 18th Cooler Classic 35
131 Roundhouse Win 15-6 35.4 21 6.54% Counts (Why) Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.