(1) #155 MOB Ultimate (9-12)

839.34 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
135 Bomb Squad Loss 9-11 -7.09 14 4.07% Counts Jun 29th River City Witching Hour 2024
162 Winc City Fog Loss 10-11 -7.51 9 4.07% Counts Jun 29th River City Witching Hour 2024
98 John Doe Loss 8-11 -3.67 13 4.07% Counts Jun 30th River City Witching Hour 2024
219 Oakay Win 13-8 -5.69 8 4.07% Counts Jun 30th River City Witching Hour 2024
140 Pittsburgh Stealers Loss 9-13 -15.01 11 4.07% Counts Jun 30th River City Witching Hour 2024
205 Beef Depot Win 15-6 8.27 18 4.57% Counts (Why) Jul 13th MOB Invite 2024
135 Bomb Squad Loss 9-10 -2.04 14 4.57% Counts Jul 13th MOB Invite 2024
195 EZ Win 11-10 -9.5 5 4.57% Counts Jul 13th MOB Invite 2024
162 Winc City Fog Loss 9-10 -8.47 9 4.57% Counts Jul 13th MOB Invite 2024
86 Harvey Cats Loss 9-11 5.73 15 5.44% Counts Aug 3rd Philly Open 2024
127 Rumspringa Win 12-10 19.79 13 5.44% Counts Aug 3rd Philly Open 2024
111 Crypt Win 9-7 25.24 10 4.99% Counts Aug 4th Philly Open 2024
94 Magma Bears Loss 7-11 -8.66 14 5.29% Counts Aug 4th Philly Open 2024
189 Rebels Win 11-5 17.73 18 4.99% Counts (Why) Aug 4th Philly Open 2024
162 Winc City Fog Win 8-6 12.18 9 4.67% Counts Aug 4th Philly Open 2024
229 Chemical X** Win 13-5 0 88 0% Ignored (Why) Aug 17th Ow My Knee 2024
204 Crossfire Win 13-6 12.46 34 6.1% Counts (Why) Aug 17th Ow My Knee 2024
36 Shade Loss 6-13 8.64 17 6.1% Counts (Why) Aug 17th Ow My Knee 2024
124 Helots Loss 7-13 -28.15 41 6.1% Counts Aug 18th Ow My Knee 2024
94 Magma Bears Loss 9-13 -6.93 14 6.1% Counts Aug 18th Ow My Knee 2024
151 Odyssey Loss 10-11 -7.06 16 6.1% Counts Aug 18th Ow My Knee 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.