(1) #219 Oakay (1-17)

209.14 (8)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
111 Crypt Loss 5-11 16.52 10 6.66% Counts (Why) Jun 29th River City Witching Hour 2024
140 Pittsburgh Stealers** Loss 4-11 0 11 0% Ignored (Why) Jun 29th River City Witching Hour 2024
135 Bomb Squad Loss 6-13 8.81 14 7.26% Counts (Why) Jun 30th River City Witching Hour 2024
155 MOB Ultimate Loss 8-13 10.49 14 7.26% Counts Jun 30th River City Witching Hour 2024
160 NC Brickhouse-Upper Loss 8-13 7.17 14 7.26% Counts Jun 30th River City Witching Hour 2024
190 BDC Loss 8-13 -11.54 9 8.15% Counts Jul 13th Filling the Void 2024
63 Lost Boys** Loss 3-13 0 19 0% Ignored (Why) Jul 13th Filling the Void 2024
188 Queen City Kings Loss 5-13 -18.6 19 8.15% Counts (Why) Jul 13th Filling the Void 2024
67 Tanasi** Loss 2-13 0 18 0% Ignored (Why) Jul 13th Filling the Void 2024
207 Gambit Win 11-8 47.72 13 8.15% Counts Jul 14th Filling the Void 2024
174 Hydra Loss 7-13 -4.57 51 8.15% Counts Jul 14th Filling the Void 2024
216 Tennessee Folklore Loss 9-13 -33.43 10 8.15% Counts Jul 14th Filling the Void 2024
44 Alliance** Loss 1-13 0 19 0% Ignored (Why) Aug 10th HoDown Showdown 2024
51 baNC** Loss 1-13 0 20 0% Ignored (Why) Aug 10th HoDown Showdown 2024
136 Charleston Heat Stroke** Loss 3-13 0 16 0% Ignored (Why) Aug 10th HoDown Showdown 2024
184 Space Cowboys Loss 7-13 -12.72 19 10.27% Counts Aug 10th HoDown Showdown 2024
160 NC Brickhouse-Upper Loss 5-13 -1.41 14 10.27% Counts (Why) Aug 11th HoDown Showdown 2024
216 Tennessee Folklore Loss 13-14 -9.51 10 10.27% Counts Aug 11th HoDown Showdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.