(1) #34 Phantom (9-9)

1585.43 (20)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
32 Lounar Win 13-8 28.7 19 5.02% Counts Jun 22nd Phantom Invite 2024
17 Sprout Win 13-12 19.82 18 5.02% Counts Jun 22nd Phantom Invite 2024
30 Pittsburgh Temper Loss 7-13 -25.64 18 5.02% Counts Jun 22nd Phantom Invite 2024
32 Lounar Loss 7-13 -27.04 19 5.02% Counts Jun 23rd Phantom Invite 2024
38 Oak Grove Boys Loss 8-13 -27.29 19 5.02% Counts Jun 23rd Phantom Invite 2024
40 Omen Win 9-8 4.59 19 4.75% Counts Jun 23rd Phantom Invite 2024
24 Blueprint Win 13-8 43.14 22 5.98% Counts Jul 13th TCT Pro Elite Challenge East 2024
2 Chicago Machine** Loss 6-15 0 20 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge East 2024
14 Raleigh-Durham United Loss 10-15 -6.5 18 5.98% Counts Jul 13th TCT Pro Elite Challenge East 2024
9 GOAT Loss 9-15 -0.04 19 5.98% Counts Jul 14th TCT Pro Elite Challenge East 2024
35 Scoop Win 15-11 23.78 18 5.98% Counts Jul 14th TCT Pro Elite Challenge East 2024
19 Sub Zero Loss 11-15 -8.77 18 5.98% Counts Jul 14th TCT Pro Elite Challenge East 2024
45 Alamode Loss 11-13 -22.11 18 6.71% Counts Jul 27th TCT Select Flight Invite East 2024
62 Colonels Loss 10-15 -46.95 19 6.71% Counts Jul 27th TCT Select Flight Invite East 2024
40 Omen Win 15-11 25.04 19 6.71% Counts Jul 27th TCT Select Flight Invite East 2024
75 Brawl Win 13-11 -4.26 28 6.71% Counts Jul 28th TCT Select Flight Invite East 2024
38 Oak Grove Boys Win 11-9 16.51 19 6.71% Counts Jul 28th TCT Select Flight Invite East 2024
39 Trident Win 12-11 7.08 20 6.71% Counts Jul 28th TCT Select Flight Invite East 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.