(2) #72 Big Wrench (7-6)

1301.67 (17)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
151 Odyssey Win 11-7 1.69 16 7.45% Counts Jul 13th Boston Invite 2024
124 Helots Win 12-5 20.78 41 7.34% Counts (Why) Jul 13th Boston Invite 2024
204 Crossfire** Win 13-1 0 34 0% Ignored (Why) Jul 13th Boston Invite 2024
17 Sprout Loss 7-13 -2 18 7.65% Counts Jul 13th Boston Invite 2024
26 Red Tide Loss 8-15 -11.9 17 7.65% Counts Jul 14th Boston Invite 2024
36 Shade Loss 10-12 2.68 17 7.65% Counts Jul 14th Boston Invite 2024
93 PIPE Win 12-11 -1.8 18 7.65% Counts Jul 14th Boston Invite 2024
35 Scoop Loss 9-15 -23.9 18 9.1% Counts Aug 3rd Vacationland 2024
54 Haymaker Loss 12-15 -13.81 17 9.1% Counts Aug 3rd Vacationland 2024
99 BAG Win 11-8 17.92 19 9.1% Counts Aug 4th Vacationland 2024
110 Skeleton Squad Win 13-7 30.2 2 9.1% Counts (Why) Aug 4th Vacationland 2024
151 Odyssey Win 13-6 15.42 16 9.1% Counts (Why) Aug 4th Vacationland 2024
55 Club M - Manic Loss 9-15 -35.49 18 9.1% Counts Aug 4th Vacationland 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.