() #197 Mischief (6-18)

495.93 (15)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
42 Beacon** Loss 3-13 0 17 0% Ignored (Why) Jun 22nd SCINNY 2024
153 Enigma Loss 3-13 -10.03 14 3.95% Counts (Why) Jun 22nd SCINNY 2024
- Impulse Loss 4-12 -3.22 16 3.79% Counts (Why) Jun 22nd SCINNY 2024
153 Enigma Loss 6-10 -5.26 14 3.63% Counts Jun 23rd SCINNY 2024
31 Flying Dutchmen** Loss 1-13 0 16 0% Ignored (Why) Jun 23rd SCINNY 2024
187 Rubicon Rapids Win 10-8 14.77 12 3.85% Counts Jun 23rd SCINNY 2024
117 Rawhide Loss 7-15 -3.97 17 4.7% Counts (Why) Jul 13th Spirit of the Plains 2024
122 OPE Loss 6-15 -6.11 20 4.7% Counts (Why) Jul 13th Spirit of the Plains 2024
101 NOMAD** Loss 4-15 0 19 0% Ignored (Why) Jul 13th Spirit of the Plains 2024
97 DeMo Loss 8-15 2.92 18 4.7% Counts Jul 14th Spirit of the Plains 2024
170 Friendly Fire Win 12-11 18.11 17 4.7% Counts Jul 14th Spirit of the Plains 2024
170 Friendly Fire Loss 5-13 -17.66 17 4.7% Counts (Why) Jul 14th Spirit of the Plains 2024
105 HouSE Loss 5-13 -0.69 18 5.28% Counts (Why) Jul 27th Bid in the Bend 2024
56 I-69 Loss 7-13 22.19 17 5.28% Counts Jul 27th Bid in the Bend 2024
218 Shenanigans Win 12-10 -2.57 15 5.28% Counts Jul 27th Bid in the Bend 2024
193 On Ramp Loss 8-13 -24.89 15 5.28% Counts Jul 27th Bid in the Bend 2024
218 Shenanigans Loss 10-11 -22.8 15 5.28% Counts Jul 28th Bid in the Bend 2024
193 On Ramp Win 12-7 31.75 15 5.28% Counts (Why) Jul 28th Bid in the Bend 2024
153 Enigma Loss 4-15 -15.34 14 5.92% Counts (Why) Aug 10th Motown Throwdown 2024
56 I-69** Loss 2-15 0 17 0% Ignored (Why) Aug 10th Motown Throwdown 2024
218 Shenanigans Win 15-7 19.88 15 5.92% Counts (Why) Aug 10th Motown Throwdown 2024
176 DAPPER Loss 11-14 -6.46 14 5.92% Counts Aug 11th Motown Throwdown 2024
153 Enigma Loss 7-15 -15.34 14 5.92% Counts (Why) Aug 11th Motown Throwdown 2024
193 On Ramp Win 12-9 24.85 15 5.92% Counts Aug 11th Motown Throwdown 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.