(20) #123 Seven Gills (5-14)

964.02 (67)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
85 Green River Swordfish Loss 4-13 -15.28 32 4% Counts (Why) Jun 22nd Eugene Summer Solstice 2024
89 Make it Rain Loss 8-11 -6.18 80 4% Counts Jun 22nd Eugene Summer Solstice 2024
209 ONI Win 10-6 -4.36 52 3.67% Counts (Why) Jun 22nd Eugene Summer Solstice 2024
82 Portland TremOR Loss 8-12 -8.19 176 4% Counts Jun 22nd Eugene Summer Solstice 2024
120 Heartbreak Loss 8-11 -14.34 170 4% Counts Jun 23rd Eugene Summer Solstice 2024
64 Junco Loss 7-13 -6.24 21 4% Counts Jun 23rd Eugene Summer Solstice 2024
78 Sawtooth Loss 8-13 -8.25 17 4% Counts Jun 23rd Eugene Summer Solstice 2024
49 OAT Loss 12-15 12.64 9 5.34% Counts Jul 27th TCT Select Flight Invite West 2024
73 Texas Duffy Loss 11-14 1.22 6 5.34% Counts Jul 27th TCT Select Flight Invite West 2024
46 SOUF Loss 7-15 -3.47 44 5.34% Counts (Why) Jul 27th TCT Select Flight Invite West 2024
78 Sawtooth Loss 6-13 -17.03 17 5.34% Counts (Why) Jul 28th TCT Select Flight Invite West 2024
134 Surf Win 11-9 11.78 10 5.34% Counts Jul 28th TCT Select Flight Invite West 2024
53 Switchback Loss 6-15 -5.27 10 5.34% Counts (Why) Jul 28th TCT Select Flight Invite West 2024
120 Heartbreak Win 15-10 34.22 170 6.72% Counts Aug 24th CBR 2024
64 Junco Loss 7-15 -13.86 21 6.72% Counts (Why) Aug 24th CBR 2024
89 Make it Rain Win 14-11 38.23 80 6.72% Counts Aug 24th CBR 2024
82 Portland TremOR Loss 13-15 2.18 176 6.72% Counts Aug 24th CBR 2024
146 AVE Win 15-13 8.5 6.72% Counts Aug 25th CBR 2024
46 SOUF Loss 5-15 -4.44 44 6.72% Counts (Why) Aug 25th CBR 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.