(1) #85 Green River Swordfish (8-11)

1197.07 (32)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
82 Portland TremOR Win 11-9 12.81 176 4.69% Counts Jun 22nd Eugene Summer Solstice 2024
123 Seven Gills Win 13-4 18.04 67 4.69% Counts (Why) Jun 22nd Eugene Summer Solstice 2024
89 Make it Rain Win 10-7 17.33 80 4.43% Counts Jun 22nd Eugene Summer Solstice 2024
120 Heartbreak Win 10-9 -4.27 170 4.69% Counts Jun 22nd Eugene Summer Solstice 2024
66 Blackfish Win 10-6 29.4 50 4.3% Counts (Why) Jun 23rd Eugene Summer Solstice 2024
20 Dark Star-D** Loss 3-13 0 17 0% Ignored (Why) Jun 23rd Eugene Summer Solstice 2024
89 Make it Rain Win 10-8 11.79 80 4.56% Counts Jun 23rd Eugene Summer Solstice 2024
91 Bux Loss 9-10 -9.69 21 6.25% Counts Jul 27th TCT Select Flight Invite West 2024
46 SOUF Loss 10-13 -1.52 44 6.25% Counts Jul 27th TCT Select Flight Invite West 2024
78 Sawtooth Loss 9-12 -18.71 17 6.25% Counts Jul 27th TCT Select Flight Invite West 2024
100 Drought Win 11-8 18.21 23 6.25% Counts Jul 28th TCT Select Flight Invite West 2024
53 Switchback Loss 6-12 -19.83 10 6.09% Counts Jul 28th TCT Select Flight Invite West 2024
134 Surf Loss 10-11 -26.57 10 6.25% Counts Jul 28th TCT Select Flight Invite West 2024
16 Shrimp** Loss 3-12 0 14 0% Ignored (Why) Aug 17th Ski Town Classic 2024
41 ISO Atmo Loss 8-12 -7.15 35 7.44% Counts Aug 17th Ski Town Classic 2024
58 Riverside Loss 10-12 -1.46 14 7.44% Counts Aug 17th Ski Town Classic 2024
145 Carbon Win 11-5 19.92 16 6.83% Counts (Why) Aug 18th Ski Town Classic 2024
109 Sundance Kids Loss 9-10 -21.24 21 7.44% Counts Aug 18th Ski Town Classic 2024
113 Nighthawk Loss 6-7 -18.86 21 6.15% Counts Aug 18th Ski Town Classic 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.