() #100 Low Oxygen (3-3)

1027.72 (10)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
118 Bullet Train Loss 7-10 -90.54 10 16.05% Counts Jun 22nd Colorado Summer Solstice 2024
24 Lotus Loss 9-14 40.65 13 16.97% Counts Jun 22nd Colorado Summer Solstice 2024
63 The Chad Larson Experience Loss 7-15 -71.54 14 16.97% Counts (Why) Jun 22nd Colorado Summer Solstice 2024
169 All Jeeps, All Night. -B Win 11-8 -6.77 1 16.97% Counts Jun 23rd Colorado Summer Solstice 2024
90 Fatal Attraction Win 13-9 101.34 11 16.97% Counts Jun 23rd Colorado Summer Solstice 2024
98 Green Chiles Win 9-8 27.56 12 16.05% Counts Jun 23rd Colorado Summer Solstice 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.