() #32 Anthem (17-4)

1579.49 (15)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
82 Heat Wave Win 13-11 -8.71 11 4.74% Counts Jun 8th PADA Flagship Tournament
164 Philly Twist** Win 13-4 0 17 0% Ignored (Why) Jun 8th PADA Flagship Tournament
151 Heavy Flow** Win 13-5 0 18 0% Ignored (Why) Jun 8th PADA Flagship Tournament
176 Brooklyn Hive** Win 13-1 0 39 0% Ignored (Why) Jun 8th PADA Flagship Tournament
52 Grand Army Loss 10-11 -15.6 15 4.74% Counts Jun 9th PADA Flagship Tournament
178 ColorBomb** Win 13-1 0 19 0% Ignored (Why) Jun 9th PADA Flagship Tournament
52 Grand Army Win 13-8 15.33 15 4.74% Counts Jun 9th PADA Flagship Tournament
38 Funk Loss 9-12 -24.91 15 6.33% Counts Jul 13th Boston Invite 2024
80 Obscure Win 13-8 7.18 12 6.33% Counts Jul 13th Boston Invite 2024
47 Darkwing Loss 7-11 -38.14 14 6.16% Counts Jul 13th Boston Invite 2024
59 League of Shadows Win 12-9 5.25 15 6.33% Counts Jul 13th Boston Invite 2024
82 Heat Wave Win 15-7 13.27 11 6.33% Counts (Why) Jul 14th Boston Invite 2024
56 Buffalo Lake Effect Loss 12-13 -24.32 16 6.33% Counts Jul 14th Boston Invite 2024
95 Farm Show Win 11-5 7.04 15 7.76% Counts (Why) Aug 17th Philly Invite
83 PS Win 11-3 15.66 16 7.76% Counts (Why) Aug 17th Philly Invite
71 Jughandle Win 11-4 22.58 16 7.76% Counts (Why) Aug 17th Philly Invite
178 ColorBomb Win 11-5 -35.55 19 7.76% Counts (Why) Aug 17th Philly Invite
161 Espionage** Win 11-2 0 18 0% Ignored (Why) Aug 17th Philly Invite
164 Philly Twist** Win 15-3 0 17 0% Ignored (Why) Aug 18th Philly Invite
83 PS Win 15-3 17.2 16 8.45% Counts (Why) Aug 18th Philly Invite
46 Garbage Plates Win 15-7 45.51 14 8.45% Counts (Why) Aug 18th Philly Invite
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.