(1) #161 Espionage (7-12)

713.3 (18)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
87 Ant Madness Loss 7-13 -6.22 16 4.41% Counts Jun 22nd Seven Cities Showdown
75 Brackish Loss 6-13 -3.9 15 4.41% Counts (Why) Jun 22nd Seven Cities Showdown
107 HVAC Loss 8-12 -7.26 19 4.41% Counts Jun 22nd Seven Cities Showdown
99 Legion Loss 6-11 -9.56 19 4.17% Counts Jun 22nd Seven Cities Showdown
188 Swing Vote Win 10-6 12.06 17 4.04% Counts (Why) Jun 23rd Seven Cities Showdown
68 Jumbo Slice Win 7-6 25.25 16 3.65% Counts Jun 23rd Seven Cities Showdown
205 Buffalo Brain Freeze Win 10-6 13 9 5.72% Counts (Why) Aug 3rd Philly Open 2024
77 Malice in Wonderland Loss 5-10 -4.72 17 5.54% Counts Aug 3rd Philly Open 2024
61 FLI Loss 3-11 -0.84 17 5.72% Counts (Why) Aug 3rd Philly Open 2024
176 Brooklyn Hive Loss 5-7 -23.93 39 4.95% Counts Aug 4th Philly Open 2024
124 District Cocktails Loss 8-10 -3.45 18 6.07% Counts Aug 4th Philly Open 2024
164 Philly Twist Win 9-8 5.65 17 5.9% Counts Aug 4th Philly Open 2024
32 Anthem** Loss 2-11 0 15 0% Ignored (Why) Aug 17th Philly Invite
178 ColorBomb Win 11-9 6.97 19 7% Counts Aug 17th Philly Invite
83 PS Loss 6-11 -6.68 16 6.62% Counts Aug 17th Philly Invite
95 Farm Show Loss 7-11 -8.55 15 6.81% Counts Aug 17th Philly Invite
71 Jughandle Loss 6-11 -0.85 16 6.62% Counts Aug 17th Philly Invite
178 ColorBomb Win 13-12 -2.37 19 7% Counts Aug 18th Philly Invite
149 NY Swipes Win 13-12 15.35 16 7% Counts Aug 18th Philly Invite
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.