(3) #188 Swing Vote (0-6)

503.2 (17)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
87 Ant Madness Loss 5-11 6.34 16 16.23% Counts (Why) Jun 22nd Seven Cities Showdown
75 Brackish Loss 7-14 30.63 15 17.68% Counts Jun 22nd Seven Cities Showdown
107 HVAC Loss 6-11 -10.62 19 16.73% Counts Jun 22nd Seven Cities Showdown
68 Jumbo Slice Loss 7-13 41.88 16 17.68% Counts Jun 22nd Seven Cities Showdown
161 Espionage Loss 6-10 -55.41 18 16.23% Counts Jun 23rd Seven Cities Showdown
99 Legion Loss 4-10 -11.52 19 15.45% Counts (Why) Jun 23rd Seven Cities Showdown
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.