() #184 Skyhawks (8-12)

536.49 (13)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
207 ELevate Win 12-10 5.49 14 4.3% Counts Jul 6th Heavyweights 2024
108 Impact Loss 4-13 -6.46 15 4.3% Counts (Why) Jul 6th Heavyweights 2024
224 Mastodon Loss 9-13 -35.01 13 4.3% Counts Jul 6th Heavyweights 2024
163 Mousetrap Win 13-7 31.74 12 4.3% Counts (Why) Jul 6th Heavyweights 2024
111 Arms Race Loss 7-15 -6.76 16 4.3% Counts (Why) Jul 7th Heavyweights 2024
103 Bird Loss 5-13 -5.95 13 4.3% Counts (Why) Jul 7th Heavyweights 2024
174 Point of No Return Loss 10-11 -3.41 14 4.3% Counts Jul 7th Heavyweights 2024
233 Columbus Cohesion Win 13-7 3.76 12 5.12% Counts (Why) Jul 27th Bid in the Bend 2024
234 I-70 United Win 13-6 4.76 10 5.12% Counts (Why) Jul 27th Bid in the Bend 2024
171 Toast! Loss 8-13 -22.01 11 5.12% Counts Jul 27th Bid in the Bend 2024
104 Queen City Gambit Loss 11-12 18.29 13 5.12% Counts Jul 27th Bid in the Bend 2024
207 ELevate Win 12-8 17.54 14 5.12% Counts Jul 28th Bid in the Bend 2024
123 Twist Loss 11-13 8.95 18 5.12% Counts Jul 28th Bid in the Bend 2024
181 Prion Win 11-7 25.11 14 4.98% Counts Jul 28th Bid in the Bend 2024
125 Columbus Chaos Loss 9-13 -1.99 12 5.75% Counts Aug 10th Motown Throwdown 2024
227 Lightning Win 12-7 8.25 13 5.75% Counts (Why) Aug 10th Motown Throwdown 2024
209 POW! Win 11-6 24.25 13 5.44% Counts (Why) Aug 10th Motown Throwdown 2024
173 Crucible Loss 8-15 -30.9 14 5.75% Counts Aug 11th Motown Throwdown 2024
207 ELevate Loss 8-12 -33.98 14 5.75% Counts Aug 11th Motown Throwdown 2024
146 Trex Mix Loss 12-15 -1.85 11 5.75% Counts Aug 11th Motown Throwdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.