() #146 Trex Mix (10-8)

806.6 (11)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
43 Brunch Club Loss 6-13 5.14 16 4.54% Counts (Why) Jun 29th Summer Glazed Daze 2024
175 Carolina Reapers Win 12-6 16.56 46 4.42% Counts (Why) Jun 29th Summer Glazed Daze 2024
197 Spice Win 13-7 10.96 14 4.54% Counts (Why) Jun 29th Summer Glazed Daze 2024
43 Brunch Club Loss 6-13 5.14 16 4.54% Counts (Why) Jun 30th Summer Glazed Daze 2024
48 FlyTrap Loss 7-13 4.82 16 4.54% Counts Jun 30th Summer Glazed Daze 2024
58 Too Much Fun Loss 7-13 -2.26 15 4.54% Counts Jun 30th Summer Glazed Daze 2024
173 Crucible Loss 11-12 -20.46 14 5.72% Counts Jul 27th Bid in the Bend 2024
226 Frostbite Win 13-12 -31.66 11 5.72% Counts Jul 27th Bid in the Bend 2024
181 Prion Win 15-11 7.47 14 5.72% Counts Jul 27th Bid in the Bend 2024
177 ConSTLation Loss 9-13 -39.95 13 5.72% Counts Jul 28th Bid in the Bend 2024
207 ELevate Win 13-10 -3.53 14 5.72% Counts Jul 28th Bid in the Bend 2024
181 Prion Loss 8-12 -42.44 14 5.72% Counts Jul 28th Bid in the Bend 2024
202 OUtlaws Win 15-7 16.02 12 6.42% Counts (Why) Aug 10th Motown Throwdown 2024
156 Three Rivers Ultimate Club Win 13-10 18.75 10 6.42% Counts Aug 10th Motown Throwdown 2024
104 Queen City Gambit Loss 12-13 4.73 13 6.42% Counts Aug 10th Motown Throwdown 2024
125 Columbus Chaos Win 12-9 31.66 12 6.42% Counts Aug 11th Motown Throwdown 2024
184 Skyhawks Win 15-12 2.09 13 6.42% Counts Aug 11th Motown Throwdown 2024
123 Twist Win 14-13 17.13 18 6.42% Counts Aug 11th Motown Throwdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.