(2) #135 Bomb Squad (10-6)

921.69 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
155 MOB Ultimate Win 11-9 10.55 14 5.95% Counts Jun 29th River City Witching Hour 2024
160 NC Brickhouse-Upper Loss 8-12 -35.79 14 5.95% Counts Jun 29th River City Witching Hour 2024
140 Pittsburgh Stealers Loss 6-10 -29.64 11 5.46% Counts Jun 29th River City Witching Hour 2024
88 Triumph Loss 9-13 -9.88 15 5.95% Counts Jun 30th River City Witching Hour 2024
129 CITYWIDE Special Win 12-10 16.26 9 5.95% Counts Jun 30th River City Witching Hour 2024
219 Oakay Win 13-6 -7.12 8 5.95% Counts (Why) Jun 30th River City Witching Hour 2024
74 Town Hall Stars Loss 11-14 4.52 10 6.68% Counts Jul 13th MOB Invite 2024
226 Virginia Vortex** Win 15-2 0 5 0% Ignored (Why) Jul 13th MOB Invite 2024
159 SUPA FC Win 12-7 28.63 8 6.68% Counts (Why) Jul 13th MOB Invite 2024
155 MOB Ultimate Win 10-9 3.05 14 6.68% Counts Jul 13th MOB Invite 2024
52 Chimney Loss 4-13 -4.03 17 7.94% Counts (Why) Aug 3rd Philly Open 2024
65 Ghostbusters Loss 4-13 -14.32 13 7.94% Counts (Why) Aug 3rd Philly Open 2024
206 Buffalo Frostbite Win 11-6 1.77 37 7.51% Counts (Why) Aug 4th Philly Open 2024
215 Long Island Riff Raff Win 11-5 -4.44 2 7.29% Counts (Why) Aug 4th Philly Open 2024
189 Rebels Win 11-5 20.05 18 7.29% Counts (Why) Aug 4th Philly Open 2024
181 Diesel Win 9-5 20.89 14 6.82% Counts (Why) Aug 4th Philly Open 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.