() #99 Legion (11-8)

1040.14 (19)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
75 Brackish Loss 11-14 -6.14 15 4.69% Counts Jun 22nd Seven Cities Showdown
161 Espionage Win 11-6 10.21 18 4.44% Counts (Why) Jun 22nd Seven Cities Showdown
68 Jumbo Slice Loss 8-13 -13.81 16 4.69% Counts Jun 22nd Seven Cities Showdown
87 Ant Madness Loss 7-12 -20.9 16 4.69% Counts Jun 23rd Seven Cities Showdown
107 HVAC Win 10-4 23.79 19 4.1% Counts (Why) Jun 23rd Seven Cities Showdown
188 Swing Vote Win 10-4 2.69 17 4.1% Counts (Why) Jun 23rd Seven Cities Showdown
124 District Cocktails Win 10-8 8.85 18 5.75% Counts Jul 20th Filling the Void 2024 Mixed
140 Flux Win 13-9 13.41 21 5.91% Counts Jul 20th Filling the Void 2024 Mixed
77 Malice in Wonderland Loss 8-13 -20.7 17 5.91% Counts Jul 20th Filling the Void 2024 Mixed
204 Rampage Win 12-6 -1.65 59 5.75% Counts (Why) Jul 20th Filling the Void 2024 Mixed
75 Brackish Win 12-11 19.69 15 5.91% Counts Jul 21st Filling the Void 2024 Mixed
22 Murmur** Loss 5-15 0 15 0% Ignored (Why) Jul 21st Filling the Void 2024 Mixed
77 Malice in Wonderland Win 13-11 24.83 17 5.91% Counts Jul 21st Filling the Void 2024 Mixed
56 Buffalo Lake Effect Loss 9-11 3.94 16 6.63% Counts Aug 3rd Philly Open 2024
109 Delabear Win 9-8 5.19 19 6.27% Counts Aug 3rd Philly Open 2024
213 Voltage Win 13-9 -20.94 16 6.63% Counts Aug 3rd Philly Open 2024
78 Bench Win 10-9 20.25 15 6.63% Counts Aug 4th Philly Open 2024
75 Brackish Loss 6-10 -19.94 15 6.09% Counts Aug 4th Philly Open 2024
107 HVAC Loss 6-9 -28.91 19 5.89% Counts Aug 4th Philly Open 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.