(2) #54 Haymaker (12-6)

1464.17 (17)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
84 Dreadnought Win 13-9 7.95 16 4.8% Counts Jul 6th Heavyweights 2024
141 Scoop Win 15-6 1.86 11 4.8% Counts (Why) Jul 6th Heavyweights 2024
147 Void Win 15-5 0.06 15 4.8% Counts (Why) Jul 6th Heavyweights 2024
187 Rubicon Rapids** Win 15-6 0 12 0% Ignored (Why) Jul 6th Heavyweights 2024
91 Bux Win 13-11 -2.95 21 4.8% Counts Jul 7th Heavyweights 2024
52 Chimney Loss 11-12 -5.76 17 4.8% Counts Jul 7th Heavyweights 2024
99 BAG Win 15-14 -14.43 19 6.05% Counts Aug 3rd Vacationland 2024
72 Big Wrench Win 15-12 8.89 17 6.05% Counts Aug 3rd Vacationland 2024
57 Colt Loss 14-15 -10.35 17 6.05% Counts Aug 3rd Vacationland 2024
55 Club M - Manic Loss 7-9 -16.51 18 5.55% Counts Aug 4th Vacationland 2024
15 Mephisto Loss 10-13 6.73 17 6.05% Counts Aug 4th Vacationland 2024
76 Lantern Win 13-8 19.77 17 6.05% Counts Aug 4th Vacationland 2024
91 Bux Win 15-5 22.78 21 6.79% Counts (Why) Aug 17th Cooler Classic 35
97 DeMo Win 15-8 16.07 18 6.79% Counts (Why) Aug 17th Cooler Classic 35
30 Pittsburgh Temper Loss 5-15 -29.57 18 6.79% Counts (Why) Aug 17th Cooler Classic 35
52 Chimney Loss 9-13 -29.71 17 6.79% Counts Aug 18th Cooler Classic 35
108 DINGWOP Win 15-7 14.24 18 6.79% Counts (Why) Aug 18th Cooler Classic 35
114 NOx Win 11-4 10.98 16 6.23% Counts (Why) Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.